{{ move.name }}
{{ move.description }}
General Data
- Type:
- Category:
- Target:
- {{ move.target.name }}
- Power:
- {{ powerText(move) }}
- Accuracy:
- {{ accuracyText(move) }}
- PP:
- {{ move.pp }} (max {{ move.pp * 1.6 }})
- Priority:
- {{ move.priority }}
Other Details:
- Hits {{ move.minHits }}–{{ move.maxHits }} times
- Inflicts {{ move.infliction.name }} {{ move.infliction.percent }}% chance of inflicting {{ move.infliction.name }}
- Effect lasts {{ move.minTurns }}–{{ move.maxTurns }} turns
- Boosted critical hit rate (+{{ move.critRate }} stages)
- {{ move.flinchPercent }}% chance of causing the target to flinch
- User recovers {{ move.recoilPercent }}% of the damage dealt
- User takes {{ Math.abs(move.recoilPercent) }}% of the damage dealt as recoil
- User recovers {{ move.healPercent }}% of their maximum HP
- User loses {{ Math.abs(move.healPercent) }}% of their maximum HP
- Raises Lowers {{ statChange.statName }} by {{ Math.abs(statChange.stages) }} stages {{ statChange.percent }}% chance of raising lowering {{ statChange.statName }} by {{ Math.abs(statChange.stages) }} stages
Z-Move:
{{ move.zMove.name }}
{{ move.zMove.name }}
- Power: {{ move.zMove.power }}
- {{ move.zMove.zPowerEffect.name }}
Max Move:
{{ move.maxMove.name }}
- Power: {{ move.maxMove.power }}
Matchups
Flags
-
{{ flag.name }}
{{ flag.description }}